Overview:
Difficulty:
A challenging and rewarding adventure. LAYERED; Requires verbal reasoning, observation, lateral and literal thinking, and divination!
Team Size:
2 – 6 Person Escape Room
Location:
In the Realm of Magic. Please note that this experience takes place in the same Realm as the Quest for the Wand of Illumination and the Pursuit of The Elixir of Life.
Recommended Play Order:
Adventures can be played in any order, but we believe the challenge of this adventure is best enjoyed after completing Pursuit of the Elixir of Life and Quest for the Wand of Illumination.
Ages
Minors must be accompanied to the venue by their parent, legal guardian or a responsible adult. Please see FAQ for details.
Summary:
First discovered nearly a century ago, the Realm of Magic remains full of the unknown. Within the realm, adventurers have divined uncertain futures and even less certain pasts on a quest for knowledge, dabbled in alchemy creating magical elixirs and tonics on a search for youth, and been perplexed by riddles & enchantments whilst following the history of power.
Much like the other Arcana, the Wand of Illumination and the Elixir of Life, the Stone of Destiny is said to imbue the holder with supernatural talents. It is written in legend that the Stone of Destiny bestows the bearer with wisdom beyond measure, and the ability to divine the truth about both things that have passed and things that are yet to come.
This adventure is most suitable for those seeking a true challenge, to find an artefact whose very existence is marked by extraordinary knowledge. Like stepping into the pages of your favourite story, explore the World of Arcadium and solve the puzzles and mysteries within…what will you discover?
Accessibility:
Access to the venue is via staircase. Access to the Realm of Magic requires stepping on/over a short obstacle. One element of this adventure may pose additional challenge for players with hearing impairment.







